The World Wide Web is vast. Students often need direction to the resources that will best serve their research goals. Creating a launching point for students’ research projects will save time, supply appropriate resources, ensure equitable access to information, and promote basic research skills. ThingLink is such a tool that allows teacher-librarians to begin and guide students’ use of online sources in a unique and engaging way.

With ThingLink, you can turn any image into an interactive experience by embedding “targets” that take users directly to pre-selected websites and other rich media (i.e. music, video, images). You decide where on the image you would like each “target”, creating a layer of interactive links. When students access your ThingLinks, they will have access to content you deem most appropriate in one, easy to find location. Below you fill find a ThingLink I created to help students navigate news articles, video clips, and reading passages on the exploration of Antarctica. You too can explore this interesting topic by simply clicking on each “target”.

ThingLink can also revolutionize the way your students present and share their work. Below you will discover how one of my third grade students presented research on cheerleading via ThingLink. To encourage students to create their own intellectual property, we used a cheerleading image that this student created herself. We then added “targets” to the image that direct the audience to each element of the student’s research project. Google Drive allowed us to convert the student’s images, videos, and audio files into shareable URL’s. This way, all aspects of the student’s research are accessible online.

Take your students research projects to the next level with ThingLink. This platform not only impacts how your students conduct research, it transforms the way they present their research to others. 
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